| Conference 
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          | KEYNOTES 
               | > | Vincent 
            Gaffney |  
          | > | Peter 
            Lindstrom |  
          | > | Mel Slater |   
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          | Vincent Gaffney.Going over old ground: archaeological 
              visualisation and the HP Visual 
              and Spatial Technology Centre at The University of Birmingham
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          | Abstract. 
              The 
              HP Visual and Spatial Technology Centre (HP VISTA) at the University 
              of Birmingham (UK) was established in March 2003. The Centre is 
              equipped to international standards in order to undertake large 
              scale remote sensing and visualisation projects with special emphasis 
              on remote sensing and high definition survey. This paper will introduce 
              the archaeological computing division of HP VISTA and describe some 
              of the projects undertaken during the first years of the Centre's 
              operation. These include high definition survey projects undertaken 
              in Britain (including industrial sites at Ironbridge in Shropshire 
              and on Catholme ritual complex in Staffordshire) and Italy (on the 
              Roman municipium of Forum Novum in the Sabina) as well as the Centre's 
              flagship project aimed at mapping the inundated Mesolithic land 
              surfaces of the southern North Sea.
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 Biography 
              Professor Vincent Gaffney is Chair in Landscape 
              Archaeology and Geomatics in the Institute for Archaeology and Antiquity 
              at the University of Birmingham. His current research interests 
              include Balkan later prehistory and GIS-based applications in archaeology. 
              He is Co-Director of the Adriatic Islands Project and has carried 
              out a number of excavation and survey campaigns in the region. More 
              recently, he has begun a research project investigating the wetland 
              landscape of the river Cetina in collaboration with the Museum of 
              Croatian Archaeological Monuments. Other European fieldwork, with 
              Dr Helen Patterson (British School in Rome) and Dr Paul Roberts 
              (British Museum), has been centred on the Roman town at Forum Novum, 
              Sabina. In Britain, he was part of a research team using web-based 
              GIS' and virtual representation to explore the landscape of Stonehenge 
              (recently published as "Stonehenge Landscapes: Journeys through 
              Real and imagined Landscapes"). Further projects related to 
              British prehistory include mapping the inundated landscapes of the 
              southern North Sea in collaboration with Dr Ken Thomson (GEES)   |   
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          | Peter Lindstrom. 
              Meshes, Unstructured Meshes and beyond.. |   
          | Abstract. 
            High-resolution 3D scanners and teraflop supercomputers 
            have led to an explosion in the size and availability of acquired 
            and synthetic geometric data sets. Today's meshes are measured in 
            millions or even billions of elements, and greatly exceed the visualization 
            capabilities of common desktops. While processor speed and storage 
            size have by and large kept pace with this rapid data growth, bandwidth 
            and latency of CPU/GPU memory and disk are quickly falling behind. 
            As a result, it is becoming increasingly clear that we can no longer 
            afford to ignore the importance of coherent data layout and access 
            in graphics, or advances in algorithms and processor speed are doomed 
            to yield diminishing returns. We are investigating 
              techniques for organizing and accessing geometric data in a more 
              coherent and cache-friendly manner. Drawing upon well-known concepts 
              in computer science, we are looking to extend techniques such as 
              "windowed streaming" and "cache-oblivious" data 
              structures and algorithms to the domain of unstructured meshes, 
              with applications in offline digital geometry processing, interactive 
              visualization, and GPU-based techniques. |  |   Biography 
              Dr. Peter Lindstrom 
              is a Computer Scientist at the Center for Applied Scientific Computing 
              at Lawrence Livermore National Laboratory. His current research 
              interests are in scientific visualization and computer graphics, 
              with a focus on mesh simplification and compression, multiresolution 
              modeling, geometry processing, and large-data visualization. He 
              is the principal investigator of a research project on cache-coherent 
              organization and processing of massive unstructured geometric data. 
              This project aims to address the bandwidth bottleneck in visualization 
              and analysis of petabyte-sized data sets produced in numerical simulations 
              by scientists at LLNL. |   
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          | Mel Slater and Pankaj 
              Khanna. A Virtual Light Field for Global IlluminationMel Slater, Pankaj Khanna, Jesper Mortensen, Insu Yu
 Department of Computer Science, University College London
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          | AbstractThis talk describes an algorithm that provides real-time walkthrough 
              for globally illuminated scenes that contain mixtures of ideal diffuse 
              and specular surfaces. A type of light field data structure is established 
              with a large number of fixed rays that traverse a scene. The rays 
              are partitioned into sets of parallel rays organised in a grid. 
              Each ray is effectively segmented according to its intersections 
              with objects in the scene. Light is propagated outward from the 
              light sources along the precomputed fixed paths. Once this propagation 
              has convered the scene can be rendered with almost constant time 
              frame rate. A simplification of the data structure can also be used 
              to speed up ray tracing. Although the method has many problems such 
              as large memory requirements and some rendering artifacts, it is 
              presented as a different way to think about how graphics may be 
              done in the future. Very large fast memory may allow the 'frame 
              buffer' to be replaced by a more complex structure that represents 
              the distribution of light in the virtual environment. The talk may 
              also include first results on user-based experiments in virtual 
              reality with the VLF to examine the impact of more realistic rendering 
              on presence.
 
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 Biography 
              Proffessor Mel Slater has been at UCL since November 
              1995. His major research interest is virtual light field rendering: 
              a paradigm in computer graphics that results in real-time walkthrough 
              for globally illuminated scenes, and supported in this by a Senior 
              Research Fellowship from the EPSRC. His other major interest is 
              in helping to find out what makes virtual reality work for people 
              - in the sense that they can engage with one another in virtual 
              environments, and also interact with virtual characters. This research, 
              the study of 'presence' in virtual environments, is also explored 
              in the context of psychotherapy for social phobia and other related 
              applications.
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