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Theory and Practice of Computer Graphics 2004
Organised by EGUK

 

Conference
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Tutorials Tuesday morning

Note. Tutorials run concurrently:


Tutorial Course Title: Renderman
by, Ian Stephenson

National Centre for Computer Animation
Bournemouth University, Poole, Dorset, UK
Email: istephenson@bournemouth.ac.uk

  • Introduction:
    What is RenderMan?
  • API: Geometry
  • Shading
  • Extending RenderMan
    looking at Renderman for research
  • Alternative Implementations
Renderman Book Logo
Based on his book: Essential Renderman Fast, Published by Springer Verlag

Tutorial Course Title: Geometry for Computer Graphics

by, Prof. John A Vince

National Centre for Computer Animation
Bournemouth University, Poole, Dorset, UK
Email: jvince@bournemouth.ac.uk


Background: The author has been active in computer graphics for 30 years and written and edited over 25 books covering computer graphics, computer animation, virtual reality, digital media and mathematics. The author is currently preparing a geometry handbook for computer graphics practitioners.

  • Course content: Review of vector theory
  • Review of matrix theory
  • Line equations
  • Line segments
  • Plane equations
  • Line/ plane intersections
  • Plane/ plane intersections
  • Areas of irregular shapes
  • Space partitioning
  • Volume computations